Author Topic: How to render metals imported from SP in Modo?  (Read 83 times)

Hello, I'm having a problem rendering metallic textures painted and exported from SP in Modo. Just by adding textures and assigning them into appropriate channels doesn't make metals look realistic. What I am doing wrong?

I figured it out. In Modo, specular map largely controls what looks like metal effect. So I added specular amount map in SP and exported it with other textures which added a significant level of realism. But in SP specular map is not available by default.