When you apply a smart material or mask from the library it often has the wrong scale for the object. One object might have an UVW space with many objects, other objects have just a few. I can't get the UV scale consistent along all the objects I create for different/separate projects. The objects where I packed many objects in the UVW have for example too large generated details/edges when I apply a smart material/mask created from an object with less dense UVW.
Isn't there a way to set the scale a smart material/mask is applied at?