Author Topic: Substance painter using wrong uv map  (Read 1041 times)

Hi, I need help!. I exported my character from 3ds max to substance painter but the SP was using my old up map. I used I was remove in 3ds max to remove my uv and redo my uv but still it is not reading right.  The first photo is the new up that I wanted to use. The second was the substance painter using my old uv map and it is not even showing all the maps for all meshes!  How do I solve it?

Set a new Material ID with the new UV map and make sure it's the only one for that object.