As much as I'd like to use the drag selection to fill faces, it seems completely unreliable. I would expect the tool to apply only to the faces of the mesh I can actually see. But instead, it seems to project infinitely far through the model, selecting/painting any faces it encounters, even if it hits a backface.
Please see the attached GIF. Starting from a model with no texture, I drag select to fill some polygons on the top of the model. But you can see that this actually fills all sorts of faces on the other side of the model.
Am I using this tool wrong? Is this a bug?
Edit: The GIF is here:
https://www.dropbox.com/s/7i7hw389rnuxgzo/Drawing.gif?dl=0 Apparently trying to attach a GIF, or at least this GIF, results in a error trying to post the message.