Author Topic: Mirror UV (baking)  (Read 7117 times)

hello All,

I'be been testing and playing arround with Mirrored uv's few days. I have got it working kindoff ;-)
but for some reason I'm getting bad baking artifacts/strechting on some parts of my mesh.
see attached image. Also when I don't flip my uv shells it bakes out fine, but then my text (CLEAR)
is mirrored in correctly so that's not a option. What could be causing this?
Thank you.

The stretches you see is the padding generated by Substance Painter outside the UV Islands. See:

Substance Painter only take into account the geometry that is within the 0-1 UV range, the same apply to the bakers.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.