Author Topic: Glass Materials - appear all black  (Read 3109 times)

When assigning your Glass Materials to objects --> the objects appear all black.

How to fix that issue?  :o

Thank you!

Yep, it would fine to have more information on how to integrate glass material in UE4.
I don't talk about create a translucent surface in unreal, but rather some guidance to properly connect a glass material from source to unreal.
For example, I downloaded "tinted_glass" from source library, and I can't find the opacity channel ; and what we do with settings such as Refraction roughness and Inverted IOR in unreal material?

I know unreal is very limited regarding to glass shader, but some information would be great!
Last Edit: October 15, 2019, 02:45:07 pm