Author Topic: Mirror UV (baking)  (Read 6564 times)

hello All,

I'be been testing and playing arround with Mirrored uv's few days. I have got it working kindoff ;-)
but for some reason I'm getting bad baking artifacts/strechting on some parts of my mesh.
see attached image. Also when I don't flip my uv shells it bakes out fine, but then my text (CLEAR)
is mirrored in correctly so that's not a option. What could be causing this?
Thank you.

The stretches you see is the padding generated by Substance Painter outside the UV Islands. See: https://docs.substance3d.com/spdoc/padding-134643719.html

Substance Painter only take into account the geometry that is within the 0-1 UV range, the same apply to the bakers.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.