Author Topic: Flood fill grayscale mapper problem  (Read 1542 times)

Hi guys, i'm pretty new to substance and this is my fisrt post.
I'm tring to create some distortion with flood fill grayscale mapper.
I start from a basic shape with some extrusion\bevel plugged in the input of a tile generator. After this i blend it with a slope blur grayscale to add some chipping. I used flood fill grayscale mapper for add variation in scale and rotation from one tile to each other. The problem is that i' ve got " strange " hard line on the border of each tiles. Probably i'm doing somthing wrong
Thanks for help,