Author Topic: Twice as many texture sets are generated  (Read 878 times)

Hi, my test model has 4 meshes with 2 materials. Two of the meshes are using material_a and the other two are using material_b but when I load that fbx into SP two extra texture sets are generated.
The model is exported from Ultimate Unwrap however when UU exports the model as .obj then SP sets the correct number of texture sets.
Am I doing something wrong, why is the .obj model working the way I want it to but not the .fbx?
AMD FX4340 Quad-Core 4.2GHz, 16 GB RAM, GeForce GTX 1050.