Hi, I am experiencing UV distortion working with imported fbx mesh. Please see attached screencap. The mesh is exported out of Marvelous Designer in fbx 2016 format. The distortion is present in both triangulated and quad meshes. But in fbx 2015/14 export format, the problem disappears.
I have tested the same mesh (fbx 2016) in Marmoset and also in Modo, there is no problem with UV distortion, so I presume the problem is with Substance Painter. I am using the 2019 2.2 version. Any help or suggest is much appreciated.