Author Topic: What is the correct texel density for FPS weapon?  (Read 3292 times)

Hi. I'm making glock model now and with current UV-mapping It's density is 900px/m.(One 4k texture set). I think this is not enough. Could someone tell me the correct density value?
Last Edit: October 06, 2019, 10:12:21 pm

How close do you plan to get it?  How large will it be on the screen?
Is this going to be used for photo realistic rendering, or in a game?

I believe the answers to those questions will greatly influence your answers, but based on the question, it sounds like you already have your answer, which is "more than 4k" for your purposes.

It's also possible that it's not just the overall density, but the quality of the UV unwrapping.  Is there much "stretching" happening in key areas?
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