Author Topic: Building for Switch - Substances don't cook  (Read 567 times)

Hi there!

Seems like the Substance Plugin for UE4 (built from Source - 4.23 release branch) doesn't cook textures when building for Nintendo Switch. Every material using Substance falls back to Unreal default material.
Works perfectly on PC build.

Is this a known issue?
Or is there a specific version for Switch development?

I just copied the Marketplace plugin into my UE4 source build - do we need to compile a Substance Plugin source with the engine? If yes - where to get the source?

Substance is awesome, but without being able to build for Switch we can't use it in out project.
Thanks for your help!

best regards,