Author Topic: work arround when using Normal/Heightmaps  (Read 663 times)


I've seen a old tutorial explaning a work arround when using hardsurface normal stamps that ship
with SP when using eg.. MetalEdge wear generator. You bake out the normal maps and then re-import them
back into SP. Is this work arround still prefered? or is it better to use the new Anchorpoint. I'm just wondering :-)
Thanks in advanced (Sp.2019.2.2)