Author Topic: MAYA crashes with custom SBSAR  (Read 746 times)

Hi there,
I've done a substance graph, exported to SBSAR and tried to open it in MAYA with the latest plugin.
When I open the attribute editor, MAYA crashes with fatal error.
In one of my tests, I've deleted all the graph outputs BUT baseColor and MAYA worked with no crashes. But since I start exporting with another output aside from baseColor, it crashes every time.
Could you confirm with the attached file?
Thanks in advance.

Hi,

When exporting, have you exposed the $pixelsize parameter. We've had some issues with that right now, which have been resolved and will be in the next release.

Thanks,
Galen
Software Engineer, Integrations
Maya and 3ds Max
galen.helfter@allegorithmic.com

Nope.
I had it unchecked. The ones checked were output size and random seed.
Just to be sure I've checked pixel size and MAYA crashed too, so that's not the problem I guess.
Checked and unchecked have the same result: instant fatal error in MAYA.
It works correctly in Painter though.

I've notice that, even when I don't expose $pixelsize at .sbsar export options, it appears when opening in Painter..., How can I force NOT to expose that parameter?
Thanks.

When you export from Designer, it should give a list of options on which special parameters to expose.
Software Engineer, Integrations
Maya and 3ds Max
galen.helfter@allegorithmic.com