Author Topic: How to fit textures in my mesh?  (Read 203 times)

Hi everyone! I've been searching for this problem for so long and i couldn't find anything so... here i am. I want to scale the texture to fit my mesh but without tilling, like generate more texture procedurally.
This is my UV map from Maya.
https://ibb.co/q0Jrc7L

In this case I'm testing one of the materials given by Substance Designer.
https://ibb.co/K0B45b1

I hope you can help me!