Author Topic: How to fit textures in my mesh?  (Read 527 times)

Hi everyone! I've been searching for this problem for so long and i couldn't find anything so... here i am. I want to scale the texture to fit my mesh but without tilling, like generate more texture procedurally.
This is my UV map from Maya.

In this case I'm testing one of the materials given by Substance Designer.

I hope you can help me!