Yep, it would fine to have more information on how to integrate glass material in UE4.
I don't talk about create a translucent surface in unreal, but rather some guidance to properly connect a glass material from source to unreal.
For example, I downloaded "tinted_glass" from source library, and I can't find the opacity channel ; and what we do with settings such as Refraction roughness and Inverted IOR in unreal material?
I know unreal is very limited regarding to glass shader, but some information would be great!
Thanks,