Hi, I had this effect with the mask editor, even if not perfect it is what I need.
but I update the generator as it was outdated and the new one doesn't behave the same way as you can see in the second screen.
I can go back with the smart material that still keeps the outdated version but somewhere scared, that can get the upgrade automatically.
is there a generator that behaves the same way as it is influenced by ambient occlusion and mesh density.
Any hint?

