Author Topic: DOOM Hellknight fan-art redesign (scene complete)  (Read 3300 times)

Finally posed this guys. All the textures was done in the Substance Painter and I first tried the realistic PBR pipeline there.

The final low-poly model of Hellknight is contains total 29.5k verts in engine and using the one 4k texture set
The environment use 2k + 512(candles) texture sets
I tried to make the model as suitable as possible for a real current generation game project =^_^=

More details here:

Last Edit: September 22, 2019, 03:59:33 pm