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DOOM Hellknight fan-art redesign (scene complete)
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Topic: DOOM Hellknight fan-art redesign (scene complete) (Read 3300 times)
truemakar
WWW
Finally posed this guys. All the textures was done in the Substance Painter and I first tried the realistic PBR pipeline there.
The final low-poly model of Hellknight is contains total 29.5k verts in engine and using the one 4k texture set
The environment use 2k + 512(candles) texture sets
I tried to make the model as suitable as possible for a real current generation game project =^_^=
More details here:
https://www.artstation.com/artwork/EVmdg2?commentId=2877641
on:
September 22, 2019, 01:10:14 pm
Last Edit: September 22, 2019, 03:59:33 pm
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DOOM Hellknight fan-art redesign (scene complete)