Register
Log in
Substance Forum
»
Substance Designer
»
Discussions
»
Node similar to "copy to points from Houdini"
« Previous Topic
Next Topic »
Pages: [
1
]
Go Down
Author
Topic: Node similar to "copy to points from Houdini" (Read 1799 times)
Andrei Zelenco 1
Hi everyone
I wonder if there is the possibility to achieve something similar to this in SD. I already tried this with TileSampler and ShapeSplatter and it doesn't work. The idea would be to copy a shape on precise locations provides by let's say a distribution map - as shown in the image. Thank you
on:
September 14, 2019, 09:14:26 pm
Last Edit: September 14, 2019, 09:22:16 pm
divi.cig
the tile sampler can do this fairly easily up to a graph resolution of 512. just put the x/y amount to the same value as your resolution and use the mask map to prevent shapes to show up that do not sit on the distribution map white pixels.
Reply #1 on:
September 16, 2019, 07:19:44 am
Andrei Zelenco 1
Thank you
it is such a simple solution. It seems to be working. It would still be cool to find a way to do this with Pixel Processor or FX map.
Reply #2 on:
September 17, 2019, 06:10:15 pm
Nicolas Wirrmann
The tile sampler is an fxmap inside (right click / open reference).
Reply #3 on:
September 18, 2019, 08:42:12 pm
Product Manager - Allegorithmic
Pages: [
1
]
Go Up
« Previous Topic
Next Topic »
Substance Forum
»
Substance Designer
»
Discussions
»
Node similar to "copy to points from Houdini"