Author Topic: Impossible convexity  (Read 99 times)

Hi

I have middle-poly model without any normal map and other maps
I loaded this model into painter and generated all maps without loading highpoly model. Succededexcept one map (Id color map).

Then i used generator to highlight convexity edges on the model but all edges are not thin and even moreover they are "softy and dirty"

https://imgur.com/SriAAXA

How can i get thin and even convexity like this?

https://imgur.com/xUNunw1

I'm wonder-struck - is it real that subs-painter can't solve such simple task?

Thanks
Last Edit: September 14, 2019, 02:24:54 pm

Hi

I have middle-poly model without any normal map and other maps
I loaded this model into painter and generated all maps without loading highpoly model. Succededexcept one map (Id color map).

Then i used generator to highlight convexity edges on the model but all edges are not thin and even moreover they are "softy and dirty"

https://imgur.com/SriAAXA2 player games

How can i get thin and even convexity like this?

https://imgur.com/xUNunw1

I'm wonder-struck - is it real that subs-painter can't solve such simple task?

Thanks
Maybe this link will help you https://blendervn.org/t/tao-mo-hinh-poly-low-trong-blender/120
I found it on google.