Author Topic: Baking issues  (Read 75 times)

So i am trying to bake a multi high poly mesh into a single low poly and it keeps coming out with weird distortions at the point where two high poly intersects.
Please help

* I have attached the screenshots of the error along with the fbx files for the low and high poly*

Can you provide a clean quad version of the low poly.

Also did you check to see if having long thin tris is causing this issue?

sorry, I do not understand what you mean by long thin tris.

Still waiting for any help on how to bake multiple high overlapping polys into a single low poly mesh, please reply if you have any solution for me