Author Topic: Artifacts on mesh in Substance Painter while original mesh is clean  (Read 1665 times)

I have artifacts on the mesh in Substance Painter, I have baked the textures maps (see baking settings). The original mesh has clean topology, no intersections, but I have those artifacts in Substance Painter. Any idea how to solve that?

Any idea?

What do your mesh UVs look like ? This issue could be related to the fact your have an hard edge or an UV seam but no padding between the UV islands.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.