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Artifacts on mesh in Substance Painter while original mesh is clean
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Topic: Artifacts on mesh in Substance Painter while original mesh is clean (Read 1680 times)
lookdev
I have artifacts on the mesh in Substance Painter, I have baked the textures maps (see baking settings). The original mesh has clean topology, no intersections, but I have those artifacts in Substance Painter. Any idea how to solve that?
on:
September 10, 2019, 12:27:43 pm
lookdev
Any idea?
Reply #1 on:
September 14, 2019, 10:23:13 pm
Froyok
WWW
What do your mesh UVs look like ? This issue could be related to the fact your have an hard edge or an UV seam but no padding between the UV islands.
Reply #2 on:
September 20, 2019, 06:09:55 pm
Don't forget your
log file
. It can be exported from the
Help
menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.
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Artifacts on mesh in Substance Painter while original mesh is clean