this looks like an issue with smoothing groups
ind 3dsMax, if there are no smoothing groups applied, the mesh is displayed, as if each face was a separate smoothing group. However, if you import such a mesh into other tools, they display those faces without smoothing groups assigned in a different way (this might be what you call airbagging)
so I would check the smoothing groups (in May it would be soft/hard edge normals) as a first step