Author Topic: 2d view export without lighting  (Read 5056 times)

I'm a student who got Substance painter recently and It's really a step up from doing all texturing on a 2d UV map. However, one complaint I have is that when I export my texture using the 2d map it has lighting baked into it depending on where the lighting is in the scene. This is an issue as my personal test projects I do skins for don't use anything other than a 2nd flat texture (so the lighting looks off).

I obviously can just export the base colour and then export the roughness to overlay it in post editing but I think it would be a lot easier if I could just export it as one png that has everything in it but the base lighting. I'd love a method of just turning off lighting altogether to see the true colour my texture will have in the final project (black for example is a very light grey in my tests).

I obviously might be doing something wrong but can't find much online about it. Anyway, enjoy the program and can't wait to try it out more.