Author Topic: Difficulty in creating a good normal map with susbstance designer  (Read 1022 times)

Please I need help on how to create a good normal map for my low poly model from high poly in designer. I keep having very bad results in the form of dark shadows on my normal map. Please I would appreciate some advice.
PS: I'm pretty new to the software.

Please illustrate your problem with images. We can't help you otherwise.
Product Manager - Allegorithmic

These are the type of issues I get, please help me out.

this has nothing to do with substance designer but rather being a general "issue" with baking and especially with cylindrical shapes.

https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map

give this a read

I would have a look at the thread, thank you..