Author Topic: Baking multiple high res meshes down to a single low res  (Read 2723 times)

Hi There,

I may have missed something, but it seems it is not currently possible to transfer several high res mesh textures down to a single low res mesh texture when the different high res meshes do not share the same texture sheet. There is only a single place to specify the high res mesh texture.

I know in xnormal each high res can have a different texture specified allowing this workflow.

Are there any plans to allow enable this workflow?