Author Topic: Why there is no set merger and fbx mesh export?  (Read 6611 times)

This is so frustrating, first there is still no way to merge all the different sets into one at export, and to make matters worse all the mesh export options in Painter (dae, obj and gltf which is broken) export only the mesh with no texture info.
How is this logic in a painting app?

Now I have to go to Photoshop and import the UV layout and try to stitch all the different sets for each map.
Then go to my DCC to link all the maps together with the mesh.

Those are things that could easily be done in Painter (either in FBX or glTF) and simple script for sets merge, you should have thought about that before implementing cutting edge stuff like the quasi useless physics painter... very basic stuff missing.

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