Author Topic: UV Island Shells become visible on shiny object (Normal Map)  (Read 2333 times)

the title says everything. I tried to bake the same in both Marmoset and Painter but the result is not satisfying at all.
see the attachments

*the edges were softened before baking


I'm currently using painter 2019.1.2

Did you check to make sure your face normals are not flipped there?
I teach people how to use Substance Painter. :)

In the material settings change the projection from UV Projection to Tri-Planar Projection.