Author Topic: multilayer exr + cryptomatte support  (Read 11253 times)

I do lots of rendered details in textures since any 3d soft , even Blender,  scatters things around a lot more easier, convenient and providing tremendously better visual feedback  and render quality than  SD splatter nodes.  Some do it with realtime  viewport , non-intersecting each other and proper phisics. 

    But bringing anything rendered outside to SD is it's own issue.   
Would be nice to have modern styled cryptomatte support