I am also having this same problem and need help! Wicked seams where there is no curve and no UV border.
I have tried a million things.
I'm coming from Cinema4D.
I made sure all the edge hardnesses were correct ("phong tag" in c4d). I optimized the mesh. I tried fbx or OBJ, triangulating or not. Re-laying out UVs after optimizing. It always comes out with problems. The curvature baker in Painter seems worse or different than the baker in Designer (!), but I don't know what the difference is.
turning off seams: it takes some of the lines away, but it also takes away some of the lines that are supposed to be there (hard edges that ARE along a UV border now have no curvature).