When using the projection brush, and applying a material to it (SBS), the blending on my normal map is all messed up.
I want the normal map projection to
replace the normal map underneath. If my layer blending is set to "normal combine" things look fine, however changing it to anything else, in particular to "normal" since thats the behaviour I want, the edges of the projection (the "fading off" bits of my soft brush) look all wrong!
Instead of blending softly into the background layer, they seem to blend into "flat" normal map color (the blueish neutral color) and then suddenly (and jarringly) jump to the background normal map layer (leaving a messy looking seam)
incorrect blending in normal map

correct blending in base color

using substance painter 2019.2.0
system specs
Processor Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 4001 Mhz, 4 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) 32.0 GB
Name NVIDIA GeForce GTX 960
Driver Version 25.21.14.1881