Author Topic: Painter and Unity HDRP  (Read 4287 times)

I've found a tutorial showing how to go from Substance Designer to Unity's HDRP material. However, I can't find any info on how to export the maps from Substance Painter to HDRP. Can any one point me in the right direction?

I use the following. Note the use of "Mixed AO" for the "G" channel of the mask. I used to just use "Ambient Occlusion" for that, but my understanding is that "Ambient Occlusion" from the Input Maps doesn't include the baked occlusion you get from the mesh. Mixed AO appears to be what we want, but I'm happy to be corrected on this detail.
Last Edit: October 10, 2019, 12:13:59 am