Author Topic: Using Substance Painter for Mari projection like workflows for skin?  (Read 961 times)


I see Substance painter has skin materials from XYZ.  I wonder what the workflow is to get these projected down for accurate skin placement?  I also wonder if there is a  general workflow simular to Mari in order to select texture patches rotate, scale and even nudge textures or manipulate them before stamping them down?

Thanks, Dan