Hi there,
I am trying to debug slowness and crashing in unity with a .sbsar and the substance plugin. I have a simple substance designer graph that I save out as a .sbsar. I import this to unity, adjust resolution to 4k, expose all outputs and connect the outputs to the HDRP shader. If I then make any change to the substance graph object, in this case to the exposed lightness slider, when I click on something else Unity tells me to hold on for quite some time and in more complicated graphs, then crashes.
Any ideas? Am I doing something wrong here? This seems quite a simple graph to be causing issues, even at 4k?
Substance designer 2019.1.2.
Unity 2019.1.6f1
Substance plugin 2.3.4
Windows 10
NVIDIA GeForce RTX 2080 Ti
Thanks for your time.
James