Author Topic: Using Substance Designer parameters into UMG timeline  (Read 6687 times)

Hello.

I was wondering if we can use the parameters in UMG from an imported material from Substance Designer ?

in UMG we have a timeline, and we can move the parameters by using a parameter called "brush material" is referenced directly to a UE4 instance material.
with an imported substance one, the file is a bit different and we can't apply it to the timeline.

there's a solution for doing this? or maybe a future feature?

I really would like to use Substance for creating smooth UI features later.

thank you.