Author Topic: SOME of my normal map is inverted??  (Read 487 times)

It appears to me that certain islands in my UV map are being displayed as inverted in substance painter...

I have modelled and backed out my normal map from 3d coat. I can put these two together in Unity and it looks ok. However, if I bring them into substance painter (from the File-New dialog box), SOME parts of the normal map are showing up as inverted. Some other parts are perfectly fine. If I re-do the bake, export and import, different islands are now inverted.

Here's a look in 3d coat:

And then when i import into substance:

The discontinuity in the middle corresponds to a UV seam.

when you create your painter project, are you using open gl or directX in your normal settings?