Hi all,

I'm trying to tile a pattern of circles arranged at each corner of a hexagon. Except that a hexagon does not have the same width as height, and I find myself with a ratio of cos(pi/6)≈0.866 that I can not tile properly. I stretched the pattern using a Transform 2D node with the above expression in a scale matrix, so it is perfectly tileable, but i don't have circles anymore. How can i achieve the desired effect ?

My client want me to create a substance where he only have to tell a number of holes in X and Y, the percentage of perforation and he gets the right result in one click, i got a headache !

I'm trying to tile a pattern of circles arranged at each corner of a hexagon. Except that a hexagon does not have the same width as height, and I find myself with a ratio of cos(pi/6)≈0.866 that I can not tile properly. I stretched the pattern using a Transform 2D node with the above expression in a scale matrix, so it is perfectly tileable, but i don't have circles anymore. How can i achieve the desired effect ?

My client want me to create a substance where he only have to tell a number of holes in X and Y, the percentage of perforation and he gets the right result in one click, i got a headache !