Author Topic: Can I limit the triplanar axes?  (Read 8552 times)

Currently working on a ceramic vase with some anisotropic noise left from a pottery wheel. I want the triplanar mask to project on the X and Y axes, but not the Z. Having the Z projection on causes bad artifacts when the surface is angled. I know I could mask it would with generators but I'd still like some noise on those angled surfaces.

Is there a way to turn off projection on a certain axis, in the case the Z?

Not to my knowledge. Instead of triplanar you could simply use planar projection though, it will project the texture right through your model.