I’ve come across a similar issue in the past with very heavy (4M+ meshes).
In my case, the baker was using the GPU, so it seemed to be a graphics card (I suspect VRAM) issue rather than a regular RAM one.
The fact that it’s crashing on the most intensive bakes, rather than the first one, suggests the mesh is loading just fine, and you might have a similar problem. It caused the display driver to crash entirely - so there was never time for substance to generate a crash report.
Possible to are seeing something similar? In my case, upgrading to a 1080ti solved my issue, at least until the meshes got even heavier.