Hello everyone. I have a problem. When i try use a normal stamp (predefined in substance painter) everything looks perfect. But when i create my own and try to use them its look lik someone set visibility in a half compared to existing stamp in SP. What am I doing wrong?
To bake normal stamp i use substance painter, then export normal map and edit in Photoshop, where i get rid of unused space on map and left only my hard surface shape. In the next step i import edited stamp into SP and use it on new layer after turning everything of except normal map.
Here is how it's look like:
https://imgur.com/8d1LNcQOn he top is my hard surface stamp.
On the bottom its predefined stamp from SP.