Hi,
I´m woking on Unity version 2019.3.10f1.
I´ve opened the Asset Store in Unity, browsed for Substances, downloaded and imported it. The Source panel opens up empty. When I go to the Console tab, I get the following errors:
1) This error shows 5000 times and keeps going up by the second.
NullReferenceException: Object reference not set to an instance of an object
SourceUnityLib.Classes.Panels.SU_LoadingPanel.Update () (at <f12adca816ab4bdea31a5d04ca4a5303>:0)
SourceUnityLib.SourceUnityWindow.Update () (at <f12adca816ab4bdea31a5d04ca4a5303>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
UnityEditor.HostView.Invoke (System.String methodName) (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
UnityEditor.HostView.SendUpdate () (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Delegate.DynamicInvoke (System.Object[] args) (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
2) This error is the second error. Has about 50 instances.
SourceInterface Dll failed to load, file was either improperly built or not found.
UnityEngine.Debug:Log(Object)
SourceUnityInterface:LoadDll()
SourceUnityLib.SourceUnityWindow:Reload()
SourceUnityLib.SourceUnityWindow:OnGUI()
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
3) Third error.
NullReferenceException: Object reference not set to an instance of an object
SourceUnityLib.SourceUnityWindow.OnGUI () (at <f12adca816ab4bdea31a5d04ca4a5303>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
UnityEditor.HostView.Invoke (System.String methodName) (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
UnityEditor.DockArea.OldOnGUI () (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <7be1a95b44f5474c9c1a5c5fd9c86b28>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
There are about 10 other errors. If you need, I can display them in a later post.
Am I missing a dependency? Or something? Please help!