Author Topic: Incorrect color on part of base color channel of a texture set  (Read 217 times)

For whatever reason, this is happening to the base color channel of this just this texture set on my project. I have no idea what is causing it, I checked all masks, and the preview looks fine. My guess is it's adding some kind of occlusion to the outside face of the casing's model, since the inside face above it is entirely darkened in the export, but neither are in the preview on either viewport. Anyone can help me get this solved?

EDIT: As it turns out, it's a glitch with recent NVidia drivers. Setting that texture set channel to RGB16 solves the issue.
Last Edit: July 22, 2019, 07:46:19 pm