Hello, I am pretty new to Substance Designer. I followed a lot of tutorials (many on Pluralsight and some from Allegorithmic on YouTube) but I can't figure out how to achieve the following. I also hope that this is the right forum or that my question is of the right kind for this forum:
I basically want to achieve the following look:

These are sand dunes on Mars (Marias Pass)
This is what I have to far:


For this I use the Cells 1 generator. I like that there is a soft blurry transition between the ridges/crests and the troughs. My problem is that the height of the ridges varies a lot, leading to very unpleasant looking tessellation with very few sharp edges (see second render) - not just in SD but also in Unity. I thought about leveling and clamping, but that would create some unwanted plateaus. I also thought about using the Cells 2 generator:

and trying to blend together several layers of blurred versions to achieve a similar look to Cells 1, but with a more (what I would call) constant height so that the cell walls/lines have a similar dark color.
Could somebody please help me and tell me what might be the best approach in this case? Thanks in advance!
Sebastian