Author Topic: A pixel processor node that samples border pixels and propagates them across  (Read 841 times)

Hello,

I was wandering how can I make a pixel processor node that samples border pixels and propagates them across whole map? For example, it samples pixels on a given cell size, like border left pixels 1x parent resolution, and distributes those values across whole map just like you would try to do it with stretching border values of some map?
Last Edit: July 12, 2019, 06:56:33 pm



you mean like this? the whole parent resolution thing you should be able to figure out yourself :D

everything more "context-sensitive" most likely requires you to sample pixels thousands of times, depending on resolution. distance node could help in some cases, but its always omnidirectional.
Last Edit: July 15, 2019, 07:07:34 am

Yes I think that this is just the thing! Thank you very much! It has been for so long since I had a chance to work in SD that I forgot about the $pos value completely