Author Topic: How can I get 8-bit integer textures instead of 16-bit using substance sdk ?  (Read 59 times)

Hi,

Is it possible to get 8-bit integer textures instead of 16-bit integer textures from .sbsar file using substance sdk.
I am using linker API's ( linker engine used Substance_EngineID_sse2 ) to read the file and to generate textures, i am using engine API's ( engine used Substance_EngineID_BLEND ).
Is there any option to tell substance engine to generate textures of 8-bit instead of 16-bit integers ?