Author Topic: How to bevel sharp edges of some object  (Read 485 times)

Is there a way to make more or less clean bevels/chamfers of  sharp edges produced by arbitrary height map.  Like making chamfers on a rocks corners?   

I tried to play with edge detect and distance nodes but couldn't make anything good enough without  weird artifacts


better off doing this in your 3d program.

The point is to making it on any  procedural height map details, not imported thing.   I see shape extrude node does bevels. Wonder if it's possible on anything else too?