rust is indeed working now in version 1.0.1 but it wasn't in 1.0.
What still seems to have some trouble is matfx_skin_scale, which gives the error message: "[Effect Substance View] Input height_alpha has no corresponding channel"
And matfx_surface_brush gives this error message:"[Effect Substance View] Output diffuse was no recognized" this was the same I had with matfx_rust_weathering in version 1.0 btw.
here some pics to illustrate. I loaded the Substance Painter sbsar files into Substance Designer and looked at the input and output names.
First observation on the rust weathering effect: it now says "basecolor" as input and output. When I looked yesterday with version 1.0 it read "diffuse".
Second observation. the skinscale effect moans about "[Effect Substance View] Input height_alpha has no corresponding channel", yet it seems to have one, but as it looks it doesnt have a "height" input, although it has a "Height" output. is that supposed to be that way? Why is Painter giving this error?
Third observation. the surface brush effect says: "[Effect Substance View] Output diffuse was no recognized" and indeed, while it has a "basecolor" input, it doesn't have a "Base Color" output but "diffuse instead. Painter seems not to like this.
Anyway, would be nice if theese things would get caught by QA before the next hotfix.
