hallo,
i am new to 3d overall and try different tools to find a workflow that fit my work. the goal is to visualize products and industrial scenes, no animations needed. so i go thru modeling with success in blender, i like it how it works but the next step in painting i moved into a wall. the workflow and how material and panting is created in blender make me nuts. no progress in weeks of free time i used.
so algorithmic painter looks promising to me when i view videos on youtube. im testing the demo. i would like to use it in high resolution like prints. i am aware that painter max texture is 4k.
so here is my first question about painter: e.g. to paint a car like wheels, doors, lamps i don’t want to combine all UVs in one texture with 4k. when i import 3 objects from blender (obj or fbx) i see all 3 UVs layered together in painter. can i separate it to paint it separately but to see them together to use every object with the full resolution? like wheels 4k texture, body 4k texture, doors 4k….?
after that i would like to export these texture to use it in cycles or other render engines like marmoset.
thank you