Author Topic: Glitchy maps  (Read 459 times)

Hi, when you have a glitchy map, how do you troubleshoot the causes? My mesh is very simple but the maps contain a lot of artifacts. Should an AO and curvature map be smooth? Not blocky like this.


The noise on there can be avoided by increasing the number of rays for the AO, the aliasing on the edges should be improved by adding some Anti-aliasing in the general baking settings.